Students

Here are the projects I have guided over some years.

UG Projects

NameProject title Abstract Downloadables
1Gokul Menon, Priyam Mukhopadhyay, & Karan Mulchandani. (2008)
Ammonia Fountain ExperimentLearn the Open Source 3D animation tool BLENDER 3D and use it to create 3D chemical laboratory experiment tutorials which can be used to aid the professors for teaching students, enabling them to understand the working of the experiment better.Link
Report
2Chirag Raman, Hiral Mehta, & Shobhit Beltangdy (2009)Anatomy of an Open Source 3D Interactive Content CreatorUse of the open source Blender Game Engine for the creation of an interactive content creator that can be used by one and all for the purpose of distance and local education dissemination.
3Sunny Goyal (2010)3D Content Development using BlenderDevelop a suite of softwares that allows 3D Content from Blender to be published onto the web. Blender projects would be exported to a custom format which can then be rendered by any web browser. We shall release this project under open-source license.
4Ravikant Narayan (2010)Creating 3D Interactive Interface For Building E-Learning AnimationsBuilding an interactive interface to create 3D animations. It includes a demonstration of building simple electrical circuits through the interface. Finally a comparison between the two game engines in context with this project is elaborated.
5Sahil Bakshi, Paulomi Sanghvi, & Priyanka Shah (2011)Adding Interactivity to E-Learning Through Gesture RecognitionEnhance interactivity for e-learning animation in open source by adding a real world input by enabling the users to interact with the virtual world in ways more native to their cognition.The set of features to be added include real-time response to parameters.
6Parin Jogani, Anuja Shah, & Nikita Sule (2011)Adding Interactivity to E-Learning Through Gesture Recognition (with accelerometer)Enhance interactivity for e-learning animation in open source by adding a real world input by enabling the users to interact with the virtual world in ways more native to their cognition.The set of features to be added include real-time response to parameters.
7Adeet Shah, Mohini Thakkar, & Varun Thakkar (2012)Gesture Recognition for EducationInterface 3D animation software and gesture recognition hardware to create an interactive learning environment. MathMazing is a single player, gesture controlled mathematical maze. This game will in turn improve the users Logic, Kinesthetic and Spatial skills. The target audience for this game is primary school kids. The final outcome is an application which can be distributed in an exe format to the schools who wish to use them.
8Rikin Desai, Roma Dave, & Ronak Mehta (2013)Interactive Circuits Using Augmented RealityPerform the experiments involving different electrical components such as battery, bulb, voltmeter, resistor, switch, and ammeter in Augmented Reality (AR).
9Tanisha Wagh, Archana Iyer, Qaish Kanchwala (2014)Wind EnergyOur project consists of two applications – the first takes students through a 3D interactive session about conversion of wind energy to electricity
whereas the second teaches students about windmills and their internal working. Blender 3D
for modeling, BlenderPlayer and LibGDX for deploying the application have proved to be the
best frameworks for the creation of a user-friendly, interactive, free and open source
application.
10Lavina Advani,
Shraddha Naik,
Ritika Ray(2014)
Eye Simulation Using 3D Animation3D Netra is an E-learning application that provides a platform to students and teachers of
various Indian school boards, to learn about the concepts of the human eye, as outlined in
their syllabus.
It overcomes the drawbacks of traditional classroom methods where the 2D perspective in
textbooks is insufficient, students do not receive equal opportunity to query or participate
and they have no easy means to evaluate their knowledge.

11Niyati Gosalia, Priya Jain,
and Ishita N.Shah (2015)
Gesture Recognition Exergame Using Blender
And Web Camera: MathMazing 2.0
MathMazing 2.0 is developed with the objective to eliminate Kinect (which is costly) and use a web camera instead , to take the gesture inputs. Different mazes have been created for each level to increase the challenge factor and reduce the monotony of the game.
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